Posts Tagged ‘game’

Game: Steak Toss

January 18th, 2003

[Steak Toss]Thanks to Firda for blogging about the nice distraction that is the Omaha Steaks Chef Toss game. Firda didn’t think much of the game (possibly because she’s got a slow computer), but I enjoyed it.

You control the “Big Bruce, King of the Grill” at a steak cook off and you have just got to click on the guests to make him flip burgers, steaks, t-bones and filets into their mouths. Of course, you’ve got obstacles like animals popping up which should not be fed: but once you’ve got into the habit of “clicking on anything that moves”, then the critters get fed – more than 3 critters fed and the game is over.

Easy? Well, wait until you get to level 10 and beyond – on every level the characters appear and disappear faster than on the previous level, so once you get to level 10 it’s quite difficult to even move the mouse pointer to them before they’ve disappeared. I still managed to get half way through round/level 13 with a score of 17,675 though.

Game: Candy Cruncher

January 17th, 2003

[Candy Cruncher]Have you got a sweet tooth (check 😉 ) and a craving for strange sweets/candys? Well, the people over at Shockwave have made a little game called Candy Cruncher where you’ve just got to make straight lines composed of sweets/candys.

Just click on a candy to move it into the empty space and then shuffle the sweets around to make the lines (you can move multiple sweets at a time). Be ware of the rotten black jelly beans that can’t be moved…

Level 8 with a score of 1,431,860 was my final score (the level comprising mainly of me muttering to myself “What the h–ll am I doing? I should be moving that sweet!”

(Off topic: Why have the Americans insisted on calling sweets “candy”? My guess is they are just trying to slowly evolve a language of their own so they can stop calling it ‘English’ and then bring out a movie about how Americans invented the language and everyone else borrowed it *cough* U-571 first-plane-flight… *cough*)

Game: Noah’s Ark

January 16th, 2003

[Noahs Ark]I’ve just spent a quarter of a hour (or is it quarter of _an_ hour?) playing PopCap’s flash game Noah’s Ark. Just pair the animals up two by two to get them on the ark. If you can do sequences (for example 3 lots of pigs) you get a bonuses. Oh – there is a time limit: you’ve got to get all the animals in the ark before the water level rises too high.

My score was 30,584 which meant I saved 730 animals (creating 66 “combos” along the way – my biggest combo was 11 in a sequence) in 12minutes 34 seconds. My rank? Erm, the slightly Adult sounding “Meat Packer”…

Games: Mystery of Time And Space: Solution Part II

January 13th, 2003

[Mystery of Time And Space]As promised, here are hints and tips and the complete walkthru/walkthrough solution to levels 5 to 8 (inclusive) of the fun and enjoyable Mystery of Time and Space adventure game. Hints and solutions to levels 1 thru 4 can be found in my previous blog entry.

Hints for Level 5

  • Find out what is hidden behind all things.
  • Sort out all things that stick out like a sore thumb.
  • Keep yourself very well connected.

» Read more: Games: Mystery of Time And Space: Solution Part II

Games: Mystery of Time And Space: Solution Part I

January 12th, 2003

[Mystery of Time And Space]It seems there has been an additional level added to the Mystery of Time and Space adventure game that I provided the solution to back in November.

So, for all those people who are coming here looking for either the MOTAS solution, here are some hints and tips (mostly taken off the MOTAS forum) – complete with level walkthroughs/walkthrus – for MOTAS levels 1 to 4. Levels 5 to 8 are now available.

Starting off:

General hints

When you begin your quest you find yourself in a locked bedroom.
The object of the game is to escape from that building as soon as possible. But some of the doors are locked.

Use objects to help you find your way through countless rooms filled with mystery. Use your pointer to click on the screen and carefully read the feedback.

At some points you will get objects you can use. Click on an object from your inventory (top of screen) and then click on the screen to indicate where to use it. The interactive pointer indicates which object you are holding.

Most of the times an area where you could use an item your pointer will change into a hand to indicate interactivity. Walking feet indicate a way you can move to another location and a magnifying glass indicates you can take a closer view.
» Read more: Games: Mystery of Time And Space: Solution Part I

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